Gamification in Education: Learning Through Games
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Gamification in schools refers to using games to learn. It is enjoyable and exciting to learn. Rather than merely reading books or sitting for exams, students get to play, score points, and receive rewards. This encourages them to enjoy school.
What Is Gamification?
Gamification refers to adding games in education. It engages
students by providing points, levels, badges, and rewards to make lessons more fun
and engaging.
Why It Works
Learning Becomes Fun
Games are fun for students. When schoolwork is fun, they
want to participate more and it keeps them engaged.
Students Try Harder
Points and rewards encourage students to participate more
and improve. They feel good when they win something.
Healthy Competition
Students can compare scores and try to improve their best.
Working in a friendly environment helps them develop.
Better Memory
Games aid students in remembering facts. Repeating things
over and over again aids in remembering more.
Builds Problem-Solving Skills
Several games request questions or problems. These guides
the students to think and look for solutions.
Learn at Your Own Pace
Gamification allows the students to decide their difficulty
level—simple, medium, or difficult. This leads to reduction of stress thus providing
no burden on student mental health.
Encourages Teamwork
A few games require team efforts. Students learn to
exchange, communicate, and assist one another.
Immediate Feedback
Games provide answers instantly. Students can know whether
they are correct or not, or should try once again.
Reduced Stress
Gamified lessons are fun. Students feel at ease and enjoy
learning more earning rewards and solving quizzes.
Some apps that provide fun learnings
• Duolingo
– Learn languages with points and badges.
• Kahoot!
– Play quiz games in class.
• Quizizz
– Take fun quizzes with scores.
• Classcraft
– Earn rewards for good behavior.
• Minecraft
Education – Learn by building and exploring.
A Few Challenges
There are students who do not like playing online games. They
require time and equipment to establish them. In addition, overemphasizing
points can detract from actual learning.
Final Thoughts
Gamification is a fun method of learning. It keeps students
on track, studying hard, and having fun while learning. Through games, school
is an adventure—not a chore.
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